Correctexova Systems

Game Development Certificate Program

We're launching something different in autumn 2025. Not another course promising overnight success, but a proper deep-dive into game development that respects your time and intelligence.

Early Registration Opens: September 2025 • Program Starts: November 2025

Three Learning Tracks

10 Months

Unity Fundamentals

Start from scratch. We built this track for people who've never opened a game engine but keep thinking "I could make something interesting." And you probably can.

  • C# programming without the academic nonsense
  • 2D and 3D mechanics that actually work
  • Physics systems you'll understand
  • Portfolio pieces that show real capability
Evening Sessions 15-20 participants
8 Months

Unreal Engine Production

For developers ready to work with more complex systems. Blueprint visual scripting plus C++ when you need that extra control.

  • Blueprint architecture patterns
  • Material creation and optimization
  • Level design principles
  • Performance profiling techniques
Weekend Intensive 12-16 participants
6 Months

Technical Game Design

The bridge between creative vision and technical reality. Learn to design systems that programmers can actually build and players might actually enjoy.

  • Systems thinking for game mechanics
  • Prototyping without full production
  • Balancing spreadsheets that make sense
  • Documentation that developers read
Flexible Schedule 10-14 participants

Who's Teaching This

We found people who've actually shipped games and can explain why things broke at 3am during crunch. They've made the mistakes so you can avoid them.

Rafiq Hasanov portrait

Rafiq Hasanov

Unity Track Lead

Spent eight years building mobile games that millions downloaded but nobody remembers. Now focused on teaching the fundamentals that don't change when the platform does. Previously worked on three published titles including one surprise hit.

Leyla Mammadova portrait

Leyla Mammadova

Technical Design Lead

Transitioned from programming to design after realizing she enjoyed solving player problems more than compiler errors. Led design on two indie projects and consulted on four others. Specializes in systems that players understand without tutorials.

Emil Karimov portrait

Emil Karimov

Unreal Engine Specialist

Worked on AAA production teams where budgets were larger than common sense. Brings that technical depth to smaller scale projects. Has debugged more Blueprint spaghetti than anyone should have to. Five years in engine development.

Nigar Aliyeva portrait

Nigar Aliyeva

Production Methods Advisor

Survived three cancelled projects and two successful launches. Teaches the organizational side that keeps teams functional when everything's on fire. Background in project management but speaks fluent developer. Believes in realistic schedules.

How Applications Work

We're keeping the process straightforward. No gimmicks, just a clear path from interest to enrollment.

Initial Application

Fill out a form telling us about your background and what you're hoping to learn. Takes about 15 minutes. We read every single one. Applications open August 2025.

Portfolio Review

If you've made anything - code, art, mods, whatever - show us. If you haven't, that's fine too. We're more interested in how you think about problems than what you've already built.

Brief Interview

30-minute conversation with an instructor. We'll discuss your goals and make sure the program matches what you're actually looking for. This isn't an interrogation, more like a reality check.

Enrollment Decision

You'll hear back within two weeks. If accepted, you'll get track recommendations and enrollment details. If not accepted, we'll explain why and suggest alternatives that might fit better.